Bad hits too close for comfort as soon as a long time nemesis of the Mystery Trackers attacks the organization’s hallowed home base.
Mystery Trackers: Silent Hollow -Within my last Secret Trackers review, I mentioned stressing that one day the series would let me down. After all, one company can only turn out hits for such a long time; then again, if you’re Elephant Games, the regular principles may not apply. Having appeared at first a knockoff of Huge Fish’s own Mystery Case Files, Mystery Trackers has now officially eclipsed that franchise both in terms of game concepts and performance, as its latest title, Mystery Trackers: Quiet Hollow certainly demonstrates.
The Mystery Trackers series casts you as an agent in a powerful cabal of super-detectives that are identical parts James Bond and Miss Marple. In Noiseless Hollow, you are surprisingly summoned to Secret Trackers HQ that has been devastated by a series of attacks. You arrive to discover both the building along with the city around it beset by unexpected floating masks-outrageous components that appear to truly have the power to command individuals’s heads. Not your talented fellow agents can resist the masks’ malicious influence, so that as the agents are overcome, the centuries old Secret Trackers organization discovers itself to the brink of collapse.
Fortunately, you look resistant to the flying masks’ parlor tips. Your canine sidekick Elf is also, hypnosis-immune, and also the both of you form teams to catch the puppet master controlling the masks. Noiseless Hollow lives until prior Mystery Trackers games in every regard: it really is lovely, varied, extremely interactive, and filled with dynamic storytelling cutscenes. Each location gives you numerous things to do, and also the looking aspect is augmented by specific devices that let you see things you can not see with the naked eye. The game’s hidden object scenes are only as well composed as in previous titles, and continue to get constructed of things which sound right within the context. These scenes trigger in fascinating ways and contain interactivity that is certainly not just intelligent, but increases the story also.
Storytelling is the emphasis of Silent Hollow, and in addition to cutscenes and hidden item scenes, it employs a variety of additional smart storytelling gimmicks. While you progress, a bizarre device records images of people and gadgets and earnings data about these in the form of “secret files.” These become a manual of sorts that fills you in on the things that you strike, and provides you with lots of details regarding the Mystery Trackers. In The Same Way, through the sport you’ll collect your fellow agents’ pets (you have Elf to help youother agents have gifted moles, turtles, and hedgehogs) and these too become a specific generator of intelligence. At the the top of these, in and about the HQ, you run across pictures, tapestries, and physical puppet implies that exemplify the history of the organization, as well as its runins with outwardly immortal ubervillain, Morpheus.
While all Secret Trackers games tell a great story, what makes Quiet Hollow different from the the others is its Double-Oh-Sevenlike reliability on awesome gadgets. Secret Trackers agents are employed for their particular powers: some can teleport, some can attract super, and some have telekinesis. When they don’t have special powers, but, the company can give them some via unique injection. Here you are given the capacity to begin shoots, freeze things, and un – hypnotize individuals (and animals), and all three of the abilities frequently come in handy. It truly is like you’re a mutant amalgam of Sherlock Holmes and the X – Men, and who wouldn’t need that? Also little Elf gets a cool new bullet-proof vest and his own walkie talkie.
The devices represent the progressive side of Silent Hollow; the questions represent the facet that leans toward the tried – and – true. As in past Mystery Trackers games, the puzzles are often familiar-being of the rotating color wheel or image re-assembly variety-however, they’re rendered uniquely enough to make that forgivable. As mentioned, the game’s images keep the luminous standard of the set, as do the live action figures. Sporadically, the dubbed English sounds clash quite seriously with the appearance of individual characters, but the narrator, who you notice the most, is absolutely cast. The game’s audio, which features five new styles by musician Yuri Ginzburg, can also be perfect and effectively communicates the suspense and mystery of previous musical results.
Once you and Elf have stored the day in the home game, you unlock an additional hour of gameplay in Quiet Hollow’s reward chapter. Inside it, brokers are vanishing and all evidence points to a perpetrator with time-traveling capabilities. Unfortunately, although the full time-travel idea is fascinating, this section is far less compelling since it will take no pains to clarify events or even make them legitimate. Also less than thrilling is an extra called the “Secret Area.” The Key Room gives you the questionable chance to play-through chunks of the sport again to be able to collect portraits of earth’s most illustrious detectives (none of whom are referred to by title and whose descriptions can baffle some gamers). It is basically a rehash of points you’ve previously played, and though you get an unique wallpaper for performing it, it smacks of articles cushioning.
A much better extra is the shop. Through the entire sport, you amass ducats which could subsequently be used to buy fun small things. Your good buddy Elf has become a household man-er…dog, and you may purchase him and his furry brood a myriad of cool toys and luxury items. You can also spend your ducats on menu customizations like icons and skins for the hint toad. The latter are entertaining and come with unique skinspecific animations. Additional extras include a method guide, a dossier packed with secret documents, an Accomplishments gallery, a glossary of Mystery Trackers pets, wallpapers, concept art, music tracks, and a very bizarre green screen movie. (You’ll need to check it out yourself.)
Secret Trackers: Silent Hollow is an impressive game. It combines the familiar with the advanced in just the most suitable measure, and focuses most of its own factors on helping the narrative. Though the reward chapter is just a touch lackluster and the Secret Room extra is more or less unnecessary, the game’s overall good quality and other interesting extras make it worth the price.